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VLMS - Sim Racing Club (Rfactor 2)

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VLMS - Sim Racing Club (Rfactor 2)

Postby pyjames91 » 27 Sep 2016, 22:48

http://simracing.club/index.php?threads ... ries.2559/

So this is a thing. LMP2 and GTE endurance. Mainly 4 hour races with a 6 and 12 hour event thrown in too. It doesn't follow the ELMS schedule, however there are some cool tracks in there.

Schedule - http://simracing.club/index.php?pages/vlmsschedule/

They do use 2 payware mods for their car choices that amount to €15.30. They have a procedure whereby they cross check your receipt to make sure you actually bought the mod too, so there's no getting around it. The mods are very good though with a full list of GTE cars and a growing list of Prototypes. There is also a €10 entry fee per car, but i'm happy to pay that.

This is a bit of a step up from the P1 Gaming event we did, but that should mean more proper racing rather than cruising around Spa for 12 hours. The part I remember enjoying the most from that Spa race was the great feeling of achievement working as a team. That was fun. That was fun and we weren't even racing anyone! This should be a blast.


I was thinking GTE is the obvious entry. They're fun to drive and, like last time, it's not hilariously obvious if we're slow lol

A maximum of 5 entries are allowed, however there is no requirement for all drivers to attend every race, so it's no big deal if any races cannot be attended. @lemming77 has betrayed us and is racing for Atlantic, but Myself and Campbell are good to go!

3 slots are still free! I need to know reasonably quickly as I need to submit the entry ASAP before the entry list fills up. There are 40 slots and they're currently over half way.


1. James Price-Harper
2. Campbell Wallis
3. Kyran
4. Craig
5. Mike
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby craighypheno » 28 Sep 2016, 07:21

I might just be interested in this. I've been wanting to dip my toes into something slightly different...
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Sam Hill » 28 Sep 2016, 13:22

I'd like to but I'm not sure how often I'll be able to make races. If you don't have a full line-up by the closing date then put me down but I don't want to take a spot away from someone that will be there more regularly.
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Mosaegir » 29 Sep 2016, 07:15

Sorry for stealing @lemming77, we'll try not to ram you as we lap you.
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby KernowekPand » 29 Sep 2016, 10:40

Remember to assert dominance as the faster car by flashing your lights repeatedly and following as closely as possible. Make sure to chop across immediately after passing for extra dickhead points.
Source: I'm an LMP1 driver. what do you mean that's bad driver etiquette?
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Mosaegir » 29 Sep 2016, 10:41

KJP93 wrote:Remember to assert dominance as the faster car by flashing your lights repeatedly and following as closely as possible. Make sure to chop across immediately after passing for extra dickhead points.
Source: I'm an LMP1 driver. what do you mean that's bad driver etiquette?

Is it bad that that's pretty much how I actually drive a prototype? :lol:
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby JoeNathan » 03 Oct 2016, 03:23

KJP93 wrote:Remember to assert dominance as the faster car by flashing your lights repeatedly and following as closely as possible. Make sure to chop across immediately after passing for extra dickhead points.
Source: I'm an LMP1 driver. what do you mean that's bad driver etiquette?


Also divebombs
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Goobertson » 03 Oct 2016, 11:31

Interested :)
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby KernowekPand » 03 Oct 2016, 11:42

Might make a nice change of pace to race GTE for once. I'm happy to lend my services should you need them.
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby craighypheno » 03 Oct 2016, 12:16

Consider me in 8-)
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby pyjames91 » 03 Oct 2016, 16:07

Awesome. We have a team! Clearly @KJP93 you're signed up over there and are URD licensed. I assume you are too @Mike Bell.

That leaves @Lin1876 and @craighypheno. You need to both sign up to their forums ,if you haven't already, and obtain a URD license, which is just their way of making sure you paid for the mods. You'll need both the PX and EGT packs from here. http://www.unitedracingdesign.net/shop

Then follow the instructions here and you'll be good to race. This needs to be done ASAP as our entry needs to be submitted by the 8th. http://simracing.club/index.php?link-fo ... ation.197/

Exciting!

Then we need to choose a car and I get to do the most entertaining part. Paint it! It'll be cream with a pink clothes peg on the side.
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby camp_bell » 03 Oct 2016, 16:38

pyjames91 wrote:You need to both sign up to their forums ,if you haven't already, and obtain a URD license, which is just their way of making sure you paid for the mods.


Done and done!
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby craighypheno » 03 Oct 2016, 16:59

Done and applied!
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Goobertson » 03 Oct 2016, 17:18

I'm good to go aswell.

As for the car, I have no real preference of the GT's, did some testing earlier and all the cars felt drivable so its up to you 4 :)
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby pyjames91 » 03 Oct 2016, 18:05

Awesome. I'll do the application tomorrow.

Perhaps we could have a little testing session after tomorrow's club night to see what car to go for.
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Lemm314 » 03 Oct 2016, 19:20

I'll join in to help pick :)
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby JoeNathan » 03 Oct 2016, 21:29

I'll join in as well :D

@lemming77, do I need anything that's different to the VEC mod?
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Lemm314 » 03 Oct 2016, 21:42

There'll probably be a VLMS specific mod I think, but you should be eligible for it already when it's released.
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Lemm314 » 04 Oct 2016, 10:55

The VLMS mod is out, info is in the VLMS licensed forum. :D
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby pyjames91 » 12 Oct 2016, 23:27

Two club liveries in as many moments. What an exciting time. I am told that the big pink square will be an illuminated number box for the race.

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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby KernowekPand » 16 Oct 2016, 14:54

I've stuck an initial setup for the 458 on the FTP. Sits in the low 51s pretty comfortably. (I'm sure it can go faster but no matter what I do it's always a 51.0... :( ) Any changes/feedback would be extremely welcome since I don't really know how to set a GT car up optimally. Have fun!

On another note, I know @pyjames91 and @craighypheno aren't going to be around for the pre-season event so @Mike Bell and @Lin1876, I assume at least one of you will be available?
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby pyjames91 » 16 Oct 2016, 15:49

Awesome. I'll give it a try later and see how delightful it is ;)
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby camp_bell » 16 Oct 2016, 21:16

I'm 50/50 for the pre-season event. The others should be fine though.
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Re: VLMS - Sim Racing Club (Rfactor 2)

Postby Goobertson » 17 Oct 2016, 13:57

I literally have nothing better to do 95% of the time, so you can count on me being there :P
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Good luck in the race

Postby CoinOperator » 19 Oct 2016, 09:02

>be me
>browse about the internets
>stumble upon this thread
>remember I was doing the renders for VEC/VLMS
>decide to contribute :)
Image
You are pretty much getting early access on this as no other render has been released yet :)
Like it? use it wherever :)
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