Race 07 reads all custom textures from your CustomSkins folder in My Documents at:
..\\My Documents\SimBin\RACE 07\CustomSkins
This is where you need to put custom textures if they are to show in-game. If another player races online with a custom livery on their car and you do not have that set of texture files in your CustomSkins folder, you will not see their livery and they'll be racing in one of the default in-game liveries. If all you're worried about is the racing, then there's no real need to possess everyone else's textures. If, however, you plan on making a video of the race in some form or other, or you want to see at a glance who you are racing against, or you just like seeing all these super cool awesome liveries everyone creates in the game and wish to fully immerse yourself, then you will need their texture files in your own CustomSkins folder.
For the purpose of racing with the club, and for general neatness and upkeep, it's best to keep textures in a folder by series (Formula R, GEARS, Masters, etc) and then in sub-folders by team.
The .ini file
First things first. There is a small text file that the game uses to locate the custom textures. It's called the ini file (named for its file extension). These can be opened, edited and saved in notepad. You can create your own one simply by creating a .txt file and changing the file extension to .ini
The ini file should be named for your team, and contain the name of the team and driver, the car the textures are applied to, and names of the texture files themselves; in the following format:
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The team name should contain the name of your team encased within 3 pairs of square brackets [[[ ]]]
The driver name should be your full real name encased within 2 pairs of square brackets [[ ]]
The car should be the name of the car encased within a single pair of square brackets [ ]
You can have multiple drivers within a single ini file:
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[[Driver 1 Name]]
[[Driver 2 Name]]
If you are unsure of the car name, it's the name given to the car on the car selection screen within the game:
These 3 bits of information are followed by the names of the textures themselves. Different car models will require one or more of the textures listed below. Some use only a couple, some might use most or all of them. Cars from user-made mods might use fancy exotic ones not listed below, but the SimBin-made cars will use all of the below in various combinations.
All cars will use:
Body - the texture for the bodywork of the car
Driver - the texture for your driver's racing suit (high-res internal view only ever seen by you if you drive in cockpit view - not needed if you don't)
Ext_Driver - the texture for your driver's racing suit (low-res external view seen by other drivers during the game, and on the replay by TV cameras)
Helmet - the texture for you driver's helmet (view seen by other drivers during the game, and on the replay by TV cameras). There are 2 helmet textures. One is rectangular and contains only the helmet and visor, the other is square with the helmet and visor, plus extra detail. Both of these are used by different cars. If you're not sure which, guess. If you helmet texture looks odd in-game, then it's the other one you need.
Cars with windows also use:
Windows - texture for the car's windows (low-res external view seen by other drivers during the game, and on the replay by TV cameras)
InteriorWindow - the texture for the car's windows (high-res internal view only ever seen by you if you drive in cockpit view - not needed if you don't)
Some cars use:
Numberplate - texture for the dashboard-mounted name/number plate (high-res internal view only ever seen by you if you drive in cockpit view - not needed if you don't)
Interior - the interior cockpit texture for the car (only used on the F3000, I think)
The game's menus will use:
MenuImage - the car preview used in the car selection menu screen (i didn't even realise this was a thing)
MenuFlag - the driver's national flag used on the menu screen (can also be a team logo)
IngameFlag - the driver's national flag used on the results screen (can also be a team logo)