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Forza Motorsport Series (Currently 7) (Xbox One)

Discussion about anything related to other racing games not covered by the forums above or racing games in general, including but not limited to hardware discussions, guides and the like.
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Re: Forza Motorsport 6

Postby Smidgey » 19 Jan 2016, 12:14

No idea if it was a pricing error or what but a load of people were posting up photos on Twitter. FH2 is the best game on the console
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Re: Forza Motorsport 6

Postby blairy20 » 19 Jan 2016, 19:59

It's the best game on the console. If that's the only game you have for it, sure.
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Re: Forza Motorsport 6

Postby Smidgey » 19 Jan 2016, 20:00

I have 15 or so games on my One, it's the best game on the console
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Re: Forza Motorsport 6

Postby blairy20 » 19 Jan 2016, 21:19

Agree to disagree ;)
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Re: Forza Motorsport 6

Postby PJTierney » 19 Jan 2016, 23:27

Personally I enjoy Forza Motorsport 6 more, but Horizon 2 is an amazing game, easily the most accessible and "fun" racing game on the console.
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Re: Forza Motorsport 6

Postby PJTierney » 19 Jan 2016, 23:30

PJTierney wrote:
PJTierney wrote:

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http://fiaformulae.com/en/raceoff.aspx

@blairy20, fancy teaming up to take on Prost and Senna? ;)


http://www.gfinity.net/events/details/f ... e-race-off

Registration is now open, still awaiting info on format and rules but I've put my name down to race ;)


http://www.gfinity.net/news/details/pla ... e-race-off

This event will be great for gamers who want to get some eSports experience. Everyone will be playing in our soundproof player booths where the world's top teams and players compete.

The event will begin with a two hour time trial session. Upon the conclusion of the time trial, the racers who record the sixteen fastest laps will progress into the main event, which will be streamed online via Formula E’s Twitch and YouTube channels.

The sixteen players will then be further split into two pools of eight, with each pool participating in once race. The top four players from each race will then progress into the Formula E Race Of Final.

Once the final has been completed and the Formula E Race Off champion has been crowned, the remaining top six players will play alongside both Bruno Senna and Nico Prost. To conclude the event Senna and Prost will then go head to head in an exhibition race.


So, a hotlap contest before the fastest drivers get to race in playoffs. If there's one thing I know how to do, it's hotlapping :lol:

I've asked them a few questions regarding controllers and settings, anybody that remembers the RlyR Forza days knows how much I like to "play to win" 8-)
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Re: Forza Motorsport 6

Postby PJTierney » 20 Jan 2016, 11:26

Rules have been added.

Time Trials:

    Long Beach Short Circuit
    3 Laps, 1 Standing and 2 Hot

    Times confirmed by Gfinity Admins.
    Upon the conclusion of the time trial, the racers who record the sixteen fastest laps will progress into the main event.


Semi Final:
    Long Beach Short Circuit
    5 Laps

    The sixteen players will then be further split into two pools of eight, with each pool participating in one race. Groups will be constructed based on previous time trial lap times. Structure is as followed; 1st – Group 1, 2nd Group 2, and so on.

The top three players from each race will then progress into the Formula E Race Off Final.


Final:
    Track choice TBC on Saturday.
    5 Laps

    Winner will be awarded the Formula E Race Off trophy

Restrictions (Apply to Time Trials and Competition):

    Racing line: Off
    Braking line: Driver’s choice
    Traction control: Driver’s choice
    Stability: Off
    Camera: Driver’s choice
    Gearbox: Driver’s choice

    Controller: Xbox One Controller (provided in the arena) - No custom controllers
    Button Layout: Custom button layouts allowed
    Car options: Any Stock Formula E car allowed - No custom liveries, No tuning


All of those settings are ones I can work with, guess I better start practising 8-)
Last edited by PJTierney on 20 Jan 2016, 14:00, edited 2 times in total.
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Re: Forza Motorsport 6

Postby Boovolari » 20 Jan 2016, 13:10

Somebody should tell them you've not had to split 16 across two lobbies since 2011 ;)
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Re: Forza Motorsport 6

Postby PJTierney » 20 Jan 2016, 13:23

Bookoi wrote:Somebody should tell them you've not had to split 16 across two lobbies since 2011 ;)

I think it's got to do with how many booths they have, plus space in the lobby for people to spectate and get alternate camera angles. The game can accommodate 24 cars per room, that's for certain but with their setup 2 sets of 8 is probably better for hosting an in-person event.

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Re: Forza Motorsport 6

Postby PJTierney » 21 Jan 2016, 09:35



It's a long watch but I did find myself agreeing with a lot of it.

What surprised me most was the fact that the upgrade system has been identical since Forza Motorsport 3. I knew the parts list was identical across all of the games but I expected some backend numbers to change at the very least.

Also, good to spot somebody else seeing through the PR waffle of Mr. Greenawalt. It's obvious when he tries to dodge questions in interviews about features that are not in upcoming games.
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Re: Forza Motorsport 6

Postby PJTierney » 24 Jan 2016, 11:44

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Pre-Event:

The Race-Off was announced just over a week ago, with details on the event format being posted a few days later. Having heard about some of the issues with Forza events in the United States I was worried that things would be too restrictive. Fortunately, after asking Gfinity for some info things seemed pretty positive. We could choose between a controller or wheel, could change some of the assists and adjust our controller layout and deadzone settings. We'd also have multiple attempts to better our laptimes.

Going into the event I knew that we'd be using stock Formula E cars around Long Beach East so I started hotlapping and setting some times. HCR Motorhead helped out by setting a Rivals time so that I had a second ghost to race against and by the end of it my ultimate pace (54.8) was pretty close to his. Here is footage from one of my practice runs.

Through my 50 or so laps of practice I found a number of quirks with both the car and the track that I was expecting a many competitors to struggle with. As with most electric cars the Formula Es have notable off-throttle oversteer, most drivers would struggle with that through Turn 4 in particular. The way I dealt with it was to partially stay on the throttle when slowing down, releasing the throttle a bit more whenever I needed a more aggressive turn-in.

As for Long Beach, the kerbs would likely catch out a lot of players, along with the walled-in nature of a street circuit. Through Turn 1, you could go over the rumble strip on pit exit and gain a tighter entry. This was a 50/50 call however as hitting it at the wrong angle would dirty your lap. Through Turn 2 you could get a better exit by clipping the wall on the inside but if you make the wrong approach the bumps would throw you into the tyre barrier. The Turn 5 hairpin was also tricky, but by exploiting the car's off-throttle oversteer it was possible to tighten the turning radius and get a better exit.

Before heading into London on Saturday morning I did a few more laps and maxed out my Formula E affinity:

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Time-Trials:

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I was on-site for the start of the Time Trials and one of the first to set a laptime. I decided to play it safe for the first run and set a 55.7 which was quickest for the first half hour or so. A second run brought that down to a 55.3 after which I bumped into Zak (ScholesySlash46). We're both racers and painters and have raced against each other over the past few weeks, but funnily enough neither of us spoke about this event to each other and knew the other was attending. We traded tips and talked Forza for a bit before doing another run each, me with a 55.1 and him a 55.0, half a tenth quicker.

With about 30 minutes to go I felt confident enough of making the playoffs so I sat back and watched everybody else set their laptimes, taking note of how they took corners, where they'd be weak during races etc. Time Trials then ended and the live broadcast began, myself and Zak were the quickest drivers overall.

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Semi-Finals:

I was going to be in the second Semi-Final, which gave me some time to think about how to approach the first lap while also watching how the players in the first race got on. The dynamic of the event had changed now, going from solitary time trials to a full field of cars battling on-track. Given that I race in Hoppers every night (and can navigate the inevitable Turn 1 craziness with relative ease) I felt I had an edge in this part of the competition.

Zak's race started with a heavy crash on Turn 1 taking out the majority of the field but fortunately for him he emerged in 2nd place before stealing the win at the end. The notable performance of the race was Jann Mardenborough's comeback drive after some rough opening laps. You could clearly tell that as a professional racing driver he was calm under pressure and methodically worked his way into a podium position.

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Next up was my Semi-Final, which you can watch here. I started on the front row, took the outside on Turn 1 and battled for the the lead before passing through Turn 3. From there it was a comfortable victory.


Final:

Things would get interesting now as Bruno Senna and Nico Prost would join Jann, giving us a final grid of 3 professional race drivers and 5 Forza players. We'd switch to Rio (Full, Reverse) for this event but there was also one more significant change to come: players were forced to use Simulation Steering, which would be tricky around Rio.

The final can be seen here, Zak started on pole and I was in 3rd. Going into Turn 1 I was cautious and focused on avoiding any potential incidents. The field tightened up however and a few cars got past, but I made a few spots back right away through the Esses. Zak had a clean run up front and started to pull away while I was still scrapping in traffic.

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Going through the Mountain section I lined up a pass for 2nd, but contact form the other driver forced me into the wall. At that moment victory was out of the question so I focused instead on securing 2nd, which I took towards the end of Lap 1. With a clear track ahead I tried to make inroads on Zak's lead but the time difference wasn't big enough to make an impact. My only hope was that he'd spin a few times due to Simulation Steering on a bumpy circuit but it was also catching me out through the Mountain section. In the end we both made a similar number of errors and the gap stabilised; he took the win and I finished 2nd, with Jann Mardenborough having another comeback drive to take 3rd.

Congrats to Zak on the win, well earned. If I'm going to lose to anyone I'm glad it's the person I race against every week. After the race we had a casual chat with Senna and Mardenborough, who both enjoyed the event quite a bit. We all relayed our experience of driving these cars and Jann spoke a bit about what driving the GT-R LM NISMO at Le Mans.

Overall I quite enjoyed the event, it was well run and I hope to see more of this in the future. Many thanks to Formula E and Gfinity for putting it together, I aim to do one better next time ;)
Last edited by PJTierney on 24 Jan 2016, 12:00, edited 1 time in total.
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Re: Forza Motorsport 6

Postby camp_bell » 24 Jan 2016, 12:00

It really is terrifying to think about how well your approach to racing would work on the PC side.
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Re: Forza Motorsport 6

Postby DanThorn » 24 Jan 2016, 12:06

Lin1876 wrote:It really is terrifying to think about how well your approach to racing would work on a proper racing game.


FIFY ;)

Nah seriously, that's very impressive PJ and the event sounded a right laugh - well done!
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Re: Forza Motorsport 6

Postby Icthyes » 24 Jan 2016, 18:45

I was watching live and absolutely lol'd when there was Turn 1 pile-up :lol:

Very impressive PJ, you did the club proud.
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Re: Forza Motorsport 6

Postby TommyWTF1 » 24 Jan 2016, 21:22

Well done PJ that was some great driving. Shame a lot of other people drove like Public Lobby noobs, you really got shafted by following the rules in the Final.
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Re: Forza Motorsport 6

Postby PJTierney » 26 Jan 2016, 09:26

Thanks guys, was a fun event.

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Re: Forza Motorsport 6

Postby ArcticCareBear » 26 Jan 2016, 10:01

Fuck me the quality of the driving in that final is a joke. Well done for being the cleanest of them all @PJTierney
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Re: Forza Motorsport 6

Postby HFG Ben » 26 Jan 2016, 10:11

ArcticCareBear wrote:Fuck me the quality of the driving in that final is a joke. Well done for being the cleanest of them all @PJTierney

They suffered from early @PJTierney syndrome most likely. Great at hot lapping, but not racing. As hot-lapping was the name of the game for the qualifiers, then its entirely possible better racers were overlooked.
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Re: Forza Motorsport 6

Postby PJTierney » 26 Jan 2016, 10:43

Pretty much.

I had some clean racing in the Semi-Final but when it came to the final the only 3 drivers who I felt raced entirely clean in a multi-car environment were myself, Zak and Mardenborough. You can discount Prost and Senna as they're still getting used to the game's driving model.
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PJ Tierney
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Re: Forza Motorsport 6

Postby Icthyes » 26 Jan 2016, 10:48

Pro tip: take an early apex for Renault and drift out wide as you accelerate.
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Re: Forza Motorsport 6

Postby PJTierney » 26 Jan 2016, 10:57

Icthyes wrote:Pro tip: take an early apex for Renault and drift out wide as you accelerate.


Yeah there's a few tenths left to gain there; I was on full lock for that corner so it looks like I'll need to turn in a little earlier.
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PJ Tierney
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Re: Forza Motorsport 6

Postby PJTierney » 27 Jan 2016, 16:35



Comes out tomorrow, looks like they've pushed the release forward so that it's before Daytona instead of after (typically, DLC releases on the first Tuesday of each month).
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Re: Forza Motorsport 6

Postby D0n M4730 » 27 Jan 2016, 18:45

The Pontiac Aztec :lol:
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Re: Forza Motorsport 6

Postby HCR Noodle » 27 Jan 2016, 21:46

Could the early release be to allow for an expansion pack mid-February? Such as the Porsches we were told would arrive in early 2016?
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Re: Forza Motorsport 6

Postby HCR Noodle » 27 Jan 2016, 22:00

Also, two of my favourite shots from a recent online endurance championship, starting with the Daytona 24 Hours. It was a tough event in which we suffered lag-outs in the two closing stints, but despite this and our Samsung Nissan's terrible fuel consumption (It could do 7 laps before it needed to pit), we managed to secure 5th overall by the end. Great fun in the end, and will have some shots from Sebring's 12-hour online event on the 5th and 6th March this year :)
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