Welcome to the 10th year of Realish Racing competition, everyone! While the first event is already taking us back in time, the looming birthday is reason enough to take some inspiration from seasons past and maybe revisit a thing or two, isn't it? With two formula seasons and a FWD touring car campaign in 2020, it's time to get into some high-power, RWD, tintop machinery again! Indeed, it's time to relive the wonders of the Metalmoro AJR - let's have a closer look at the Realish Prototype International Challenge 2!
As with the original RPi season, there obviosuly won't be much car choice - we'll all be running the Metalmoro AJR chassis. However, as with the original RPi season, there's still plenty of engine choice! 4 engines in total are available: Two V8s supplied by Powertec and Chevrolet alongside Judd's V10 and, of course, the Honda I4 Turbo.
As ever, we're happy to introduce some irrelevant and unnecessary variety as well, so apart from the actualcanon manufacturers, you'll be free to relabel your engine as
- Gibson V8 (out of P2 WEC)
- Ferrari V8 (out of GTE WEC)
- Mazda I4 (out of IMSA)
- Audi V10 (out of GT3)
While DLC, the cars are fairly cheap, well worth it and available on the Steam store now - check your steam inventory before you buy though, you might well already earn it if you're an AMS owner!
With the Pacific well-travelled by now, it seems a fitting time to restrict international travel a bit - semi-inspired by the ELMS, we'll be looking at a set of European races across the continent, while avoiding DLC tracks:
17/01/2021– Magny Cours (Link)
24/01/2021 – Portimao (workshop)
07/02/2021 – Aragon (workshop)
14/02/2021 – Istanbul (workshop)
21/02/2021 – Mugello (Link)
14/03/2021 – Most (workshop)
28/03/2021 – Salzburgring (workshop)
18/04/2021 – Zandvoort (workshop)
The season will consist of 8 rounds running on Sunday evenings, beginning on the 17th of January and ending on the 18th of April. Qualifying will be taken care of via a 15 minute superpole session. As before, it would be silly to run sprint races in these, so we will see endurance-ish 60-minute battles.
As ever, trophies will be given out for the driver, team and newcomer title - and we'll keep our 10-grid scoring system, awarding precious, precious points down to 10th position: 15-12-10-8-6-5-4-3-2-1.
Liveries will be mandatory again, of course - templates will be available on the FTP soon and elements marked as not to be changed are, I know, this is unexpected: Not to be changed.
Apart from numberplates and series logos, no massive changes are to be expected, in case you want to start right away.
Sponsorships are preferred to be unique or appropriate to you, as if you had sought the sponsorship for yourself. As ever, tobacco and firearm sponsorship is prohibited, and liveries are to contain nothing illegal, immoral or offensive (which we will have final say on).
Drivers running as a two-car team do not need to run the same livery while making them distinguishable if they do, e.g. via recoloured mirrors or the like.
Any rookies are free to join the Realish Racing New Driver Programme if they wish, to avoid the hassle of setting up their own team or having to find a team mate.
Keep in mind these cars feature the new material shaders and while it's a bit complicated, it can be well worth it. This is not mandatory by any means though - in fact, a well-thought out 'classic' livery will still outshine all that chrome that one might put on a car just because it's there.
Once again, we're going to need to compile all liveries into a pack for everyone to download, so there's yet another livery deadline - January 15th, to be specific.